Description
The Systems Engineer will own the architecture for fusing spatial inputs from hand, wrist, eye, and head tracking with keyboard, mouse, and trackpad signals connected to Mac. The role defines low-latency interaction models, sets and validates input-efficiency targets, builds measurement and fatigue/comfort methodologies, translates requirements across sensors, firmware, input stacks, and macOS, and leads human-performance studies. The position requires a bachelor's degree in a relevant field and at least six years of systems engineering, HCI, or input-technology experience, with consumer-hardware experience preferred.
