Description
Playdead is hiring a Senior Systems Programmer to build and optimize low-level engine code, in-game systems, and developer-facing tools for its upcoming third-person science fiction adventure game. The role involves runtime systems, profiling tools, content-pipeline improvements, and cross-disciplinary collaboration, with the expectation that the programmer will work independently and define their own goals. The position is based at Playdead’s office in Copenhagen, Denmark, and requires at least four years of relevant professional experience, three years of C/C++ experience, performance-oriented development skills, strong problem-solving and communication abilities, and familiarity with C#; a formal computer science background and engine or console-development experience are desired.
