Description
Electronic Arts is hiring a Systems Software Engineer for its Advanced Technology Group to support an unannounced AAA EA SPORTS product. The role focuses on integrating, developing, debugging, and optimizing core technologies and features across a large codebase, with responsibilities including memory and load-time optimization, performance debugging, automation, tooling, and collaboration with game, art, and engine teams. Candidates should have at least three years of C++ development experience, knowledge of software architecture and memory management, and experience with profiling, build systems, pipelines, source control, multi-compiler and multi-architecture codebases, and multiple programming languages.
