Description
Ubisoft Toronto is hiring a Team Lead Level Designer for Splinter Cell Remake to support the Project Lead and Production Manager with level design quality, direction, planning, and delivery. The role coaches and mentors level designers, establishes design standards, reviews work, coordinates bug fixing and polish, represents the team with project leadership, and supports onboarding and hiring. Candidates should have people leadership experience, strong level design judgment, planning and estimation skills, knowledge of real-time engines and level-editing tools, and experience with production tracking systems such as JIRA or Perforce.
