Skip to main content

Team Lead Level Designer [Splinter Cell Remake] at Ubisoft2

Department: UbisoftSeniority in posting: senior

Language
Setup
On-site
Location
Toronto, Ontario
Type
Full-time
Level
lead/mgmt
Posted

Description

Ubisoft Toronto is hiring a Team Lead Level Designer for Splinter Cell Remake to support the Project Lead and Production Manager with level design quality, direction, planning, and delivery. The role coaches and mentors level designers, establishes design standards, reviews work, coordinates bug fixing and polish, represents the team with project leadership, and supports onboarding and hiring. Candidates should have people leadership experience, strong level design judgment, planning and estimation skills, knowledge of real-time engines and level-editing tools, and experience with production tracking systems such as JIRA or Perforce.

For job seekers

Ready to find a role that actually fits?

Upload your résumé, start a Job Search Thread, and let Metaintro rank real openings against your experience — then guide you from search to offer.

Match

Compare live roles against your current evidence.

Position

Turn proof projects into role-specific applications.

Improve

Use market feedback to keep the skill plan current.

Return to navigation