Description
Bespoke Pixel is hiring a Technical Animator to build and improve real-time animation systems, character rigs, state machines, and gameplay-driven animation workflows in Unreal Engine 5. The role involves maintaining rigs, connecting movement and abilities to gameplay, creating tools and pipeline improvements, debugging runtime issues, and collaborating with animators, designers, and engineers. Candidates should have professional technical animation experience, including work on a shipped title, along with Unreal Engine, Maya, Python, Blueprint, or C++ experience. The position is based in Barcelona five days per week, with relocation support available.
