Skip to main content

Technical Animator at Ubisoft

Location
Chengdu, Sichuan Province
Posted

Description

Ubisoft is seeking a Technical Animator to specialize in character workflow and tool development. This role involves integrating character assets and cinematics into the game engine, designing and testing character rigs, researching industry-standard animation software, collaborating with various teams to ensure efficient pipeline operations, and developing progressive techniques to overcome character and animation challenges. The ideal candidate will possess solid technical animation experience, expertise in rigging and skinning, a good understanding of animation principles and anatomy, and proficiency in industry-standard tools such as Motion Builder, 3ds Max, and Photoshop. They should also demonstrate excellent problem-solving skills, independence, efficiency, and a commitment to continuous improvement.

For job seekers

Ready to find a role that actually fits?

Upload your résumé, start a Job Search Thread, and let Metaintro rank real openings against your experience — then guide you from search to offer.

Match

Compare live roles against your current evidence.

Position

Turn proof projects into role-specific applications.

Improve

Use market feedback to keep the skill plan current.

Return to navigation