Description
This job is for a Technical Artist in game development who will collaborate with engineers and artists to streamline asset production, build asset-management tools in Unreal Engine 5, create and update shaders, optimize assets and pipelines for target hardware, fix technical bugs, and document pipelines and tools. The role requires 3+ years of relevant technical art experience, strong UE5 and Blueprint/Editor Utility Widgets knowledge, basic programming ability, shader-writing experience, and good English, with a benefits package including medical care, cafeteria perks, EAP support, language classes, and flexible hours.
