Description
Electronic Arts is hiring a temporary Technical Artist in Austin, Texas, to bridge art and programming teams and support the implementation of visual assets. The role involves creating and optimizing art pipelines, developing tools and scripts, troubleshooting technical issues, researching rendering and performance techniques, and providing guidance to the art team. Candidates need Python and C++ programming skills, Unity or Unreal Engine experience, 3D modeling and artistic fundamentals, Maya and Blender expertise, Adobe Creative Suite familiarity, real-time rendering knowledge, strong problem-solving and communication skills, and a technical-art portfolio.
