Description
Ubisoft Toronto is looking for a Texture Artist to create and apply tileable and unique textures for environments and game elements, aligning with the project's artistic vision. The role involves collaborating with 3D modelers and lighting artists, producing various texture maps within a PBR pipeline, optimizing textures for performance, and identifying and correcting visual anomalies. The ideal candidate will have strong team collaboration and observation skills, be adaptable, and proficient in Substance Painter, Substance Designer, and other relevant tools like ZBrush, Adobe Photoshop, 3ds Max, Maya, Blender, and Marmoset Toolbag.
