Description
The role develops menu, HUD, and other game UI modules, translating game design documents into functional and consistent user interfaces across platforms. Responsibilities include defining UI features, creating interaction prototypes, supporting graphics and audio, maintaining and optimizing UI systems, developing automated test APIs, debugging crashes, and collaborating with designers, artists, and programmers. The position requires a bachelor’s degree in computer science or computer engineering or equivalent training, at least five years of C++ experience in video games or embedded systems, and strong software engineering, debugging, and collaboration skills.
