Description
The role is responsible for designing and implementing high-quality visual effects in a game, collaborating with designers, artists, and engineers, optimizing effects and assets for performance, and using Unreal Engine’s Niagara system, scripting, materials, and Blueprints. The position requires professional Unreal Engine experience, strong Niagara and material skills, knowledge of Blueprints and HLSL/GLSL, and proficiency in German.
