Description
The Software Engineer will develop and integrate media-streaming capabilities for camera systems, including packaging and delivery of video, audio, and metadata. The role covers the full development lifecycle from design and threat modeling through coding, testing, deployment, and monitoring, with collaboration on on-premises and cloud integrations and contributions to open-source components such as GStreamer and ffmpeg. Candidates need advanced C programming in Linux, multi-threaded programming, relevant software-engineering education, and strong English communication; Rust, Python, network protocols, media codecs, and open-source experience are meritorious.
