Description
Epic Games is hiring a Tools Programmer Intern for its Content Architecture team. The intern will work on Unreal Engine features and tools that configure how game content is packaged, distributed, and streamed across platforms. Responsibilities include learning Unreal Engine’s editor and toolchain, writing C++ code, resolving bugs and workflow issues, and making implementation decisions. The role requires strong C++ fundamentals, object-oriented programming knowledge, debugging experience, and Windows development experience; prior Unreal Engine experience is a plus but not required. The internship has a flexible start date in 2027, with ongoing recruitment until a match is found.
